ARC Raiders How to Complete Trials This Week Jan 5 to 12

Guide: arcraiders · Published · 3,860 words · 20 min read

arcraiders key art
In-game screenshot

Quick Answer: To complete this week’s ARC Raiders trials efficiently, prioritize low-risk objective chains, bank progress after every strong run, bring versatile gear instead of expensive flex loadouts, and play for survival first because extracted progress beats flashy wipes.

What This Week’s Trials Strategy Should Look Like

The best way to approach Arc Raiders How to Complete Trials This Week Jan 5 to 12 is to treat trials as a survival-routing problem first and a combat challenge second. ARC Raiders is built as a multiplayer extraction adventure set on a lethal future Earth overrun by the mechanized ARC threat Source, so weekly tasks naturally reward players who can stay alive long enough to finish layered goals. If you come in with the usual “I’ll clear the whole lobby and do objectives afterward” mindset, the game tends to swat that plan out of your hands pretty fast.

For beginners, weekly trials usually become manageable when you split them into three buckets:

  • Passive progress tasks: things you can complete while looting, rotating, or escaping.
  • Combat-triggered tasks: jobs that need kills, damage, weapon usage, status effects, or enemy interactions.
  • Extraction-gated tasks: progress that only really matters if you get back out alive.

That last category is the one that catches new players. In extraction games, unfinished greed runs are basically a tax on optimism. If a trial asks you to gather items, survive specific zones, use certain tools, or chain encounters, you should build your raid path around a clean exit before you build it around bonus loot.

A simple weekly rhythm works well:

Trial Situation Best Beginner Response Why It Works
Loot or scan objectives Hit quieter edges first You avoid early PvP dogpiles
Weapon-specific tasks Use your most stable familiar gun Consistency beats forced loadout gimmicks
Damage or kill tasks Farm AI fights, then disengage Safer than chasing Raiders
Extraction-dependent progress Leave once the task is secured Progress banked is progress kept

If you are playing solo, patience matters even more. ARC Raiders can be played solo or in teams of two or three Source, but solo weekly completion is less about winning every fight and more about not taking fights that do not help the trial. In duos and trios, assign roles. One player pushes objective interaction, one watches flanks, and one handles loot/security. Even loose structure makes a huge difference.

Another useful bit of perspective: this is not a tiny side game where nobody has labbed routes yet. Steam’s official review summary currently shows “Very Positive” (82.8% positive) across 408777 reviews, with about 25854 players in game on Steam right now Source. In plain English, the lobbies are active, people know routes, and beginner-friendly trial progress depends on not wandering into high-traffic areas at the worst possible time.

So for this week, think like this: queue in with one clear objective, one backup objective, and one exit plan. That mindset alone will carry a lot of beginners further than another ten minutes of menu theorycrafting.

First-Hour Checklist for New Raiders

The right first-hour checklist in ARC Raiders is a short list of practical actions: learn extraction flow, test weapons in low-risk fights, build one reliable budget loadout, and leave with materials instead of chasing heroic nonsense. If you are reading this because Arc Raiders How to Complete Trials This Week Jan 5 to 12 feels overwhelming, your first hour should not be spent brute-forcing every weekly task. It should be spent building the basic loop that lets you complete those trials consistently.

Here is the first-hour checklist I would actually hand to a new player:

  • Run your opening raids with survival as the main goal. Learn how long it takes you to move from spawn to loot spots to extraction. Do this in a couple of different map routes so you are not trapped by one “favorite” path that everyone else also loves.

  • Test at least two weapon types early. One should be your stable all-purpose gun for medium-range fights. The other should cover panic situations, such as a close-range option or a weapon that handles aggressive AI well. New players often assume their first decent weapon is “their build” forever. It usually is not.

  • Practice disengaging from one bad fight on purpose. Seriously. Do one raid where you choose to leave a fight you could maybe win. This teaches the most important extraction skill: recognizing when a trial run is worth more than a risky duel.

  • Learn which loot is for immediate use and which loot is for long-term progression. If an item looks rare or tied to upgrades, do not auto-sell it because your stash feels crowded. Early-game regret storage is a real thing.

  • Clear some AI while moving, but do not camp noise. AI kills teach you ammo pacing, healing timing, and repositioning. Camping loud combat usually teaches you how fast an experienced squad can third-party you.

  • Use the practice or safe testing space if available to compare recoil, reload feel, and tool timing. One of the tracked achievements, “Comparative Study,” is earned by using four different weapons to deal damage in the Practice Range Source. That is a neat hint from the game itself: test gear before risking it in live runs.

  • Extract once you have meaningful materials. Your first successful extraction with decent resources matters more than another five minutes of shopping-cart greed.

A lot of new players also underestimate how broad the game gets over time. HowLongToBeat reports roughly 38.43 hours for the main story, 73.74 hours with extras, and 157.95 hours for completion Source. That should calm down the early panic. You do not need to master everything in one sitting. Your first hour is just about building a repeatable loop: spawn, route, loot, avoid dumb fights, complete one objective, get out.

If your weeklies include mixed requirements, use your first hour to identify which tasks naturally overlap. For example, a route that gives you AI encounters, lootable containers, and a clean extract is much better than a route that only gives you combat. Trial completion gets easier the second you stop treating every objective as a separate job.

ARC Raiders · Wikipedia
ARC Raiders · Wikipedia · CC-BY-SA 4.0 · CC-BY-SA 4.0

You might also like

Resource Priority Order for Spending, Hoarding, and Crafting

The best beginner resource order is simple: hoard upgrade materials first, spend on cheap reliable combat gear second, craft practical sustain items third, and avoid burning premium gear on uncertain trial attempts. This is where a lot of Arc Raiders How to Complete Trials This Week Jan 5 to 12 runs either become smooth or become very expensive life lessons.

Beginners usually make one of two opposite mistakes. They either hoard so hard that they never improve their account strength, or they spend like every raid is the season finale. You want the middle lane.

Here is the priority order that usually keeps you progressing without going broke:

Priority What To Do Beginner Reason
1 Hoard upgrade-related materials Account progression outlasts any single raid
2 Keep a reserve of basic meds and ammo Survival tools win more runs than fancy loot
3 Spend on one dependable budget weapon setup Consistency helps weekly trials most
4 Craft practical consumables and tools Utility finishes objectives safely
5 Save high-end gear for coordinated or high-confidence runs Trial progress is bad place for vanity kits

A more detailed breakdown helps:

What to hoard first

  • Upgrade and crafting materials tied to stations, vendors, or account unlocks These are usually harder to replace than a basic gun.
  • Utility components Tools that support scans, crowd control, baiting, or movement often matter more than raw weapon rarity.
  • Quest or task-looking items If something feels system-important, stash it until you know otherwise.

What to spend first

  • Reliable low-to-mid investment loadouts You want gear you can afford to lose while learning. A weekly trial route gets cleaner when death is annoying, not devastating.
  • Healing and sustain Early players die with loot in their bag because they treated meds like museum exhibits.
  • Ammo for the guns you actually use Supporting two ammo ecosystems is easier than pretending you are comfortable with six.

What to craft first

  • Healing consumables Obvious, but still missed constantly.
  • Throwables or utility tools that solve trial conditions If a task needs enemy manipulation, area denial, or gadget use, craft around the objective.
  • Cheap extraction insurance Anything that helps you disengage, break line of sight, or survive a bad rotation is worth more than ego gear.

One of the sneaky traps in weekly trial weeks is overspending to “guarantee” progress. That usually backfires because expensive loadouts make players overcommit to fights they should leave. If your kit costs too much, you start emotionally defending it instead of objectively playing the map. That is how a simple trial run turns into a backpack donation.

Also, remember that store pricing and value do not always match progression value. Public deal tracking has listed a best price of 29.99 USD at Epic Games Store, marked as 25% off 39.99 USD Source. That is useful outside the raid, but inside the raid the real economy is efficiency: materials that unlock future power are worth more than loot that only looks fancy right now.

For weekly trials, ask yourself one question before each deployment: “Is this kit designed to finish the objective, or just to make me feel dangerous?” If the answer is the second one, that loadout is probably trolling you.

How to Complete Weekly Trials Efficiently

The fastest way to complete weekly trials is to stack compatible objectives into one route, avoid high-traffic fights unless the trial demands them, and extract as soon as the valuable progress is secured. That is the heart of Arc Raiders How to Complete Trials This Week Jan 5 to 12, and honestly, it is less glamorous than some players want. Good weekly progress is usually a quiet professional raid, not an action montage.

Use this process every time the weekly set resets:

1. Sort your trials into route-friendly groups

  • Loot-focused Examples: gather items, open containers, visit locations.
  • Combat-focused Examples: kill AI with a weapon class, deal damage, apply effects.
  • Survival-focused Examples: extract after task completion, survive longer routes, finish with specific gear conditions.

Do not queue in trying to finish all of them at once unless they naturally overlap. That is beginner greed wearing a spreadsheet hat.

2. Build a raid plan around one primary and one secondary trial

A strong beginner plan looks like this:

  • Primary objective: complete your easiest extract-dependent task.
  • Secondary objective: progress a passive combat or loot task along the route.
  • Abort trigger: the moment inventory value or trial value becomes meaningful, head for extraction.

Example scenarios:

  • If you need container interaction and AI damage, route through outer loot pockets, fight only isolated enemy groups, then leave.
  • If you need weapon kills and tool usage, bring a stable weapon plus one utility item you know how to use instead of testing three new things at once.
  • If you need Raider combat progress, take opportunistic third-party angles instead of hard-pushing occupied compounds.

3. Use time and noise as real resources

Noise pulls attention. Time creates risk. Weekly objectives tempt you to linger, especially after a good opening. Resist it.

  • Shoot only when the fight helps the task.
  • Reposition after loud engagements.
  • Do not sort your backpack in exposed areas like you are decorating a tiny apartment.

4. Know when to reset the attempt

Bad spawn, bad circle flow, early armor loss, or hearing stacked teams near your route? Reset the plan. The extraction genre punishes stubbornness hard. You are not “wasting” a run by pivoting. You are protecting future efficiency.

5. Play the objective, not the scoreboard

Speedrun.com tracks 18 main categories, and the Any% world record stands at 0:09 by Malla_Othman Source. Fun trivia, but also a reminder that specialized routing matters in this game. Trial completion has its own routing logic. You are not trying to play the coolest possible raid. You are trying to play the most efficient one for that week.

A final note for platform comfort: ProtonDB currently classifies the game as platinum, and Steam Deck status is verified Source. If you are playing on handheld or Linux setups, that can make shorter utility-focused trial runs more practical than you might expect. Just keep your loadout simple and your route cleaner than your aim on day one.

Common Mistakes

The most common beginner mistakes in ARC Raiders are overfighting, overspending, hoarding the wrong items, ignoring extraction timing, and forcing weekly tasks in the worst possible lobbies. This section matters because a lot of “I can’t finish this week’s trials” problems are not really about the trial text. They are about habits.

Mistake 1. Taking every fight you hear

What it is: Sprinting toward gunfire the second you hear it.

Why players do it: Combat is exciting, and new players assume more fights means faster progress.

Fix: Only take fights that directly help your current trial or secure your route. If the objective is looting, scanning, gathering, or extracting, treat random firefights as optional hazards, not invitations.

Mistake 2. Bringing expensive kits into learning runs

What it is: Using premium weapons, rare tools, or stash favorites before you know the route.

Why players do it: Players think stronger gear automatically means easier trial completion.

Fix: Run budget kits until you understand spawn patterns, likely traffic, and your exit options. Expensive kits are best used when you already know how the raid should unfold.

Mistake 3. Staying too long after finishing the objective

What it is: Completing the trial step, then deciding to “just loot a little more.”

Why players do it: Adrenaline plus optimism. Classic extraction game combo.

Fix: The moment your main task is done and your inventory has real value, rotate out. Create a personal rule: finish primary objective, check resources, leave. Your future self will complain less.

Mistake 4. Selling materials before understanding progression

What it is: Dumping odd-looking loot for immediate cash or space.

Why players do it: Inventory pressure makes everything look disposable.

Fix: Keep anything that appears tied to crafting, stations, vendors, or upgrades until you confirm it is safe to move. Early progression bottlenecks often come from selling exactly the thing you later need.

Mistake 5. Forcing PvP for tasks that can be done on AI

What it is: Chasing Raiders when the trial wording allows safer targets or broader progress.

Why players do it: PvP feels like the “real” challenge, so players over-assume requirements.

Fix: Read the task carefully and use AI where possible. A medium-risk AI route often completes the same progress far more consistently than hot-dropping into stacked squads.

Mistake 6. Carrying too many weapon types at once

What it is: Swapping constantly between guns because every raid is also an identity crisis.

Why players do it: New gear drops are tempting, and players want to be ready for every range.

Fix: Limit yourself to one primary you trust and one backup that solves a clear weakness. Too many ammo types, attachments, and decision points create messy fights and messy inventory.

Mistake 7. Ignoring sound discipline after an AI fight

What it is: Clearing bots loudly, then hanging around to loot every scrap.

Why players do it: The AI fight feels “finished,” so the area feels safe.

Fix: After noisy engagements, reposition before you loot deeply. Human players are often the real follow-up threat, and they love arriving just as you start playing backpack Tetris.

Because there are 50 achievements tracked and 0 currently unobtainable achievements Source, the game quietly rewards broad system knowledge over time. The rarest tracked achievement is unlocked by only 0.8% of players Source, which tells you something useful: advanced tricks and niche objectives exist, but they are not where a beginner should start. Clean fundamentals beat fancy stunts every week.

Pro Tips

The best pro tips for beginners are the ones that feel slightly boring until they start winning you raids. These are not flashy montage tricks. They are the kind of habits that make Arc Raiders How to Complete Trials This Week Jan 5 to 12 go from stressful to routine.

Tip 1. Route for exits before you route for loot

When you spawn, identify your likely extraction path first, then choose loot stops that feed into it. This is especially strong when your weekly progress depends on leaving alive. Knowing your exit route early makes mid-raid decisions much cleaner.

Tip 2. Use AI fights as bait only when you are already positioned

If you hear bots aggro nearby, do not instantly rush in. First ask whether you have cover, elevation, or a flank route. Third-partying works best when you arrive from advantage, not when you jog into the center like a volunteer target dummy.

Tip 3. Keep one “disposable objective kit” ready

Maintain a cheap loadout specifically for weekly attempts: modest weapon, enough healing, practical utility, nothing emotionally devastating to lose. This saves time in menus and stops you from overgearing basic tasks.

Tip 4. Bank partial success instead of chasing perfect raids

If you finish half of a multi-step weekly chain and your resources look good, extract. Many players lose steady progress by trying to turn a good raid into a legendary one. That is how you go from “nice, progress” to “well, that was avoidable.”

Tip 5. Let other squads clear danger for you

Busy zones often become safer after the first big engagement. If a trial objective sits near a common fight area, arrive slightly later, sweep the leftovers carefully, finish the interaction, and leave. Scavenger timing is not glamorous, but it is wildly efficient.

Tip 6. Track what actually kills you

After each failed trial attempt, name the cause in one sentence: bad route, greed, ammo shortage, tool misuse, overpeeking, late extraction, or bad PvP timing. This sounds basic, but it prevents the classic beginner conclusion that every death was just “unlucky.”

Tip 7. Use team roles even in casual groups

In duos or trios, assign jobs before moving: objective player, anchor, overwatch, or looter. ARC Raiders supports solo, duo, and trio play Source, and teams that divide responsibilities cleanly finish weeklies much more consistently than groups where everybody improvises at once.

When You’re No Longer a Beginner

You are out of the beginner phase in ARC Raiders when you can complete weekly trial progress with intention instead of luck, recover from a bad raid start, and consistently extract with value even when plans change. There is no giant popup saying “congratulations, you are now moderately terrifying,” but the game does have some clear graduation markers.

Here is what that usually looks like in practice:

  • You can plan a route around an objective instead of wandering into one. Beginners react to the map. Intermediate players make the map serve the task.

  • You know when to fight and when to ghost out. This is probably the biggest threshold. Once you stop needing to prove yourself in every encounter, your progression speeds up a lot.

  • You run cheap kits on purpose, not because you have no options. That means you understand value, not just scarcity.

  • You can recover after losing armor, meds, or position. True beginners tend to mentally end the raid after one bad exchange. Graduating players adapt.

  • You recognize high-traffic zones and rotate accordingly. This is a huge weekly-trial quality-of-life jump.

  • You understand at least one efficient loadout for solo and one for team play. Your build stops being random and starts being contextual.

Another good benchmark is consistency across sessions. If you can log in, review the current tasks, build a sensible loadout, and make calm progress without needing everything to go perfectly, you are past the fragile early phase. That matters because the broader ARC Raiders experience is not short. The reported 38.43-hour main story and 73.74-hour main-plus-extras pace Source suggests this is a game where long-term systems knowledge pays off much more than early bravado.

You also start to feel the shift when weekly trials stop looking like chores and start looking like route puzzles. That is the real graduation moment. You are no longer asking, “Can I survive this?” You are asking, “What is the cleanest way to finish this set?” Very different energy. Much less panic. Slightly fewer tragic inventory screens.

The best next steps after this beginner guide are loadout help, route planning, and progression-focused walkthroughs. If this article helped with Arc Raiders How to Complete Trials This Week Jan 5 to 12, these are the natural follow-up reads:

Sources

See also

Arc Raiders Hub Editorial avatar

Reviewed by

Editor · GameFleet

Expertise: Editorial team behind Arc Raiders Hub. Content is compiled from official patch notes, community wikis, and playthrough notes, then reviewed and updated on schedule.

Editorial policy

Sources

📋 Patch Notes & Updates

Browse all patch notes →

Was this guide helpful?

Help us grow — rate this guide so we can improve it.

Share your own tip

Found something not in the guide? Submit it below — our editors review every tip before publishing. No account required.

30 more chars needed800 chars left
10 submissions / IP / day · plain-text only · moderated.