ARC Raiders Patch Notes Venator: Update 1.3.0 Explained

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Quick Answer: The ARC Raiders patch notes Venator changes reduce the fully upgraded pistol’s upgrade-based fire-rate advantage and correct its weight, while explosive crafting, ARC damage, map collision, and reinforcement bugs also receive adjustments.

TL;DR: What Shipped

Update 1.3.0 is the patch associated with the Venator balance changes, item adjustments, crafting changes, ARC combat tuning, and map fixes discussed in these ARC Raiders patch notes. The current patch context is dated July 30, 2026, and refers to matchmaking changes introduced with Update 1.36.0, so that later version should not be confused with the Venator-focused Update 1.3.0 covered here. Patch context

The central change is a nerf to the fully upgraded Venator. The developers state that the pistol had been over-performing because its upgraded fire rate allowed it to outgun full squads using close-range weapons. Update 1.3.0 therefore retunes the fire-rate gained from upgrades while preserving the weapon’s damage and accuracy. Its weight is also corrected because it did not match the intended weight relationship among other pistols. ARC Raiders Update 1.3.0 notes

The patch is broader than the Venator adjustment. It changes at least two crafting recipes, including the recipe for a compound-based item and the recipe for launcher ammunition. Explosive damage against ARC is rebalanced for more consistent results, and a bug that allowed ARC to call down reinforcements outside the map is fixed. ARC Raiders Update 1.3.0 notes

Stella Montis also receives several targeted fixes. The patch addresses terrain collision near the Train Station, a stuck location inside the station, two player spawns that were too close to ARC spawn areas, and missing visibility collision on Business Center walls. The result is a patch that affects weapon progression, resource planning, ARC encounters, and the reliability of one named map. ARC Raiders Update 1.3.0 notes

The available reporting describes Update 1.3.0 as an update of just under one gigabyte, but that figure is presented as an approximate download-size description rather than a detailed platform-specific installation size. Deltia's Gaming patch coverage

Area Update 1.3.0 result Immediate player impact
Fully upgraded Venator Upgrade-based fire-rate advantage retuned Less reliable as a close-range squad-clearing pistol
Venator handling Weight corrected Recheck inventory and loadout expectations
Explosives versus ARC Damage rebalanced ARC fights should produce more consistent outcomes
Crafting Explosive and launcher-ammo recipes changed Rebuild farming priorities
ARC reinforcement behavior Out-of-map reinforcement bug fixed Fewer encounters caused by unreachable support
Stella Montis Collision, spawn, stuck-location, and wall fixes Safer and more predictable movement and firefights

The practical reading is straightforward: players who invested in a fully upgraded Venator should change how they evaluate it, while players who rely on explosives or launcher ammunition should check their stored materials before their next crafting session. This is a balance and reliability patch rather than a new progression reset, so the main work is adapting routes, recipes, and weapon choices.

Venator Nerf: What Changed

The fully upgraded Venator is the main loser in Update 1.3.0 because its upgrade-based fire-rate increase is being reduced, while its damage and accuracy remain intact. The developers specifically describe the goal as slowing the pistol’s pacing without removing its core effectiveness. ARC Raiders Update 1.3.0 notes

That distinction matters. This is not described as a damage reduction, accuracy reduction, or complete removal of the Venator’s upgraded identity. A player who uses the pistol for controlled, accurate shots should retain the weapon’s existing damage and accuracy qualities. The part being pulled back is the speed at which a fully upgraded version can deliver those shots. The nerf therefore targets burst pacing and ammunition expenditure rather than the weapon’s basic role.

The developer explanation gives the reason for the change: a fully upgraded Venator could outgun full squads using close-range weapons. That wording identifies the problematic scenario more clearly than a generic statement that the weapon was “too strong.” The issue was the upgraded pistol’s ability to dominate fights that should have rewarded several close-range opponents, especially when the Venator user could exploit its higher fire rate. The patch is intended to encourage players to take more time with their shots rather than immediately emptying a magazine into the first opponent they meet. ARC Raiders Update 1.3.0 notes

The patch also corrects the Venator’s weight. The developers say the weapon’s weight was inconsistent with the weights of other pistols. The supplied notes do not provide the old value, new value, or a precise comparison, so it would be misleading to attach an unverified numerical change to this adjustment. The confirmed takeaway is that the pistol’s carrying burden has been brought into line with the intended pistol-weight relationship.

Venator element Confirmed status after Update 1.3.0 What is not specified
Upgrade-based fire rate Retuned downward Exact old and new fire-rate values
Damage Kept intact according to the developer note No new damage number is provided
Accuracy Kept intact according to the developer note No accuracy statistic is provided
Weight Corrected for consistency with other pistols Exact old and new weight values
Intended pacing More deliberate shot timing No exact time-to-kill or magazine figure is supplied

This creates three distinct Venator use cases to reassess:

  • A fully upgraded Venator used to challenge a close-range squad should now be treated as a precision sidearm rather than an automatic solution to a multi-player push.
  • A partially upgraded Venator may feel comparatively less affected because the notes focus on fire rate gained from upgrades, not on a universal damage or accuracy change.
  • A loadout built around the pistol’s damage and accuracy can remain conceptually viable, but its user should expect less benefit from rapid mag-dumping.

The patch does not establish that the Venator is unusable. It establishes that the fully upgraded version no longer receives the same pacing advantage. In the current meta, the weapon’s value should be judged by whether its accuracy and damage compensate for the reduced upgrade-based fire rate in the specific fight being taken.

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Winners: Preserved Strengths and Useful Fixes

The main winners are players who use the Venator for accurate shots, players who want more predictable ARC encounters, and Raiders who regularly visit Stella Montis. Update 1.3.0 preserves Venator damage and accuracy while improving several systems that previously introduced inconsistent combat or movement outcomes. ARC Raiders Update 1.3.0 notes

The Venator’s preserved damage and accuracy are important because they prevent the nerf from becoming a blanket downgrade. The weapon loses part of its upgrade-driven firing speed, but the confirmed notes do not say that each shot becomes weaker or less precise. That makes deliberate aiming more valuable. A Raider who fires carefully at an exposed opponent, checks the target’s position, and then continues the engagement is better aligned with the patch’s stated design goal than a Raider who immediately holds the trigger.

Players who fight ARC also benefit from the explosive-damage rebalance. The notes do not provide the old and new damage values, enemy-by-enemy multipliers, or a complete explosive weapon list. They do confirm that explosive damage against ARC has been rebalanced for a more consistent experience. The benefit is therefore reliability rather than a guaranteed universal buff. A grenade, explosive compound interaction, or launcher-based attack should be evaluated by repeatable results instead of assumptions carried over from the previous balance state. ARC Raiders Update 1.3.0 notes

ARC encounters also become more trustworthy because the patch fixes a bug that allowed ARC to call down reinforcements outside the map. This matters in situations involving a Snitch Scanner, a reinforcement event, or any fight where the player depends on understanding where additional ARC units can appear. The achievement data supplied for the game specifically references ARC enemies summoned with a Snitch Scanner, which makes that interaction a concrete example of why reinforcement behavior matters. Steam achievements

Stella Montis players receive several quality-of-life and competitive improvements:

  • The Train Station terrain issue that could make players fall through the map is fixed.
  • A Train Station location where players could become stuck is fixed.
  • Two player spawns that were too close to ARC spawn areas are removed.
  • Missing visibility collision on Business Center walls is fixed, preventing shots from passing through those walls as before.

These changes benefit Raiders who use Stella Montis for extraction routes, station fights, and Business Center engagements. A player who previously avoided a Train Station approach because of fall-through or stuck risks can reassess that route. A player who relied on a Business Center wall’s unintended sightline should remove that angle from their plan. Meanwhile, squads entering the area should expect spawn pressure and wall penetration behavior to be less exploitable and less random.

The patch is also favorable to players who track community-requested balance issues. The Venator nerf responds to a weapon-performance concern, and the GamesRadar? No, the supplied reporting from GameSpot specifically describes the patch as including a Venator nerf and a change welcomed by duck collectors. GameSpot coverage The available facts do not identify the exact duck change, so its practical details should not be invented. The reliable conclusion is that the update includes at least one collector-facing adjustment beyond the combat and crafting changes.

Losers: Upgrade Pacing and Resource Efficiency

The fully upgraded Venator is the clearest loser because the patch reduces the fire-rate advantage supplied by its upgrades. Players who built their entire close-range strategy around rapid firing will lose the most relative value, even though the weapon’s damage and accuracy are preserved. ARC Raiders Update 1.3.0 notes

The affected play pattern is easy to identify. Before Update 1.3.0, a fully upgraded pistol could reportedly outgun full squads using close-range weapons. The patch specifically targets that outcome. A player who enters a tight interior fight, immediately mag-dumps at the first target, and expects the upgrade fire rate to carry the engagement should now expect less margin for error. The Venator still has its confirmed damage and accuracy, but the time available to correct a missed opening or transition between targets is less favorable.

The weight correction may also reduce the value of assumptions based on the weapon’s previous inventory behavior. Because the exact values are not included in the supplied notes, the only defensible claim is that its weight has been corrected to be consistent with other pistols. Players should therefore inspect the updated loadout directly rather than relying on old memory. The effect may be modest in a normal run, but it matters for Raiders who balance a sidearm against explosives, launcher ammunition, healing supplies, or high-value loot.

Crafting efficiency is another area where the old plan loses value. The recipe for one item changes from 2 Explosive compound + 1 Synthesized fuel to 3 Explosive compound + 2 ARC Circuitry. ARC Raiders Update 1.3.0 notes That is not a small wording change: it increases the listed Explosive compound requirement, removes Synthesized fuel from that recipe, and introduces ARC Circuitry. Players who stocked Synthesized fuel specifically for this craft may find that their inventory plan no longer maps cleanly to the new recipe. Players who did not previously prioritize ARC Circuitry should now consider it part of the relevant resource pool.

Launcher-ammo crafting also changes. The old recipe for 6 launcher ammo uses 4 Metal parts + 1 Explosive Compound, while the new recipe uses 1 ARC Motion Core + 2 Crude Explosives. ARC Raiders Update 1.3.0 notes This removes Metal parts and Explosive Compound from that listed recipe while adding ARC Motion Core and Crude Explosives. Raiders who have a large stockpile of Metal parts may no longer be able to convert that material into launcher ammunition through the old route.

Crafting output or category Old recipe New recipe Planning consequence
Explosive-related craft 2 Explosive compound + 1 Synthesized fuel 3 Explosive compound + 2 ARC Circuitry Farm more Explosive compound and ARC Circuitry
Launcher ammo, 6 rounds 4 Metal parts + 1 Explosive Compound 1 ARC Motion Core + 2 Crude Explosives Replace the old Metal parts route with ARC and crude explosive materials

The old explosive combat assumptions also lose reliability. Since explosive damage against ARC has been rebalanced, players should not assume that a previously memorized grenade sequence or launcher timing produces the same result. The update does not supply enough detail to claim that explosives are universally stronger or weaker. It confirms that consistency is the goal, so the right response is to test familiar ARC encounters again before committing scarce materials during a high-value run.

Crafting and Farming Changes

Players should rework farming around ARC Circuitry, ARC Motion Cores, Crude Explosives, and the higher Explosive compound requirement because both listed recipes now use a different resource profile. Update 1.3.0 changes the inputs for an explosive-related craft and for six launcher-ammo units, making old stockpiles less directly useful for those outputs. ARC Raiders Update 1.3.0 notes

The first recipe moves from 2 Explosive compound + 1 Synthesized fuel to 3 Explosive compound + 2 ARC Circuitry. The immediate farming consequence is that Explosive compound becomes more important for this specific craft, while Synthesized fuel is no longer listed as an input. ARC Circuitry becomes a required material rather than an optional inventory item for the same output. ARC Raiders Update 1.3.0 notes

The second recipe covers 6 launcher ammo. It moves from 4 Metal parts + 1 Explosive Compound to 1 ARC Motion Core + 2 Crude Explosives. This is a full substitution of the listed material set. Metal parts and Explosive Compound no longer appear in that recipe, while ARC Motion Core and Crude Explosives become the required inputs. ARC Raiders Update 1.3.0 notes

The most important route change is therefore not “farm more materials” in the abstract. It is to separate resource targets by output:

  • For the explosive-related craft, prioritize Explosive compound and ARC Circuitry.
  • For six launcher-ammo units, prioritize ARC Motion Core and Crude Explosives.
  • Treat Synthesized fuel and Metal parts as less immediately relevant to these two specific recipes.
  • Recheck the crafting station before a deployment because the old recipes should no longer be used as the planning baseline.

A simple inventory audit is worthwhile before leaving Speranza:

  1. Identify whether the next run is intended to produce the explosive-related item or launcher ammunition.
  2. Compare the required materials against the new recipe rather than the previous one.
  3. Keep the resource set for the intended output separate from general crafting materials.
  4. Avoid converting scarce ARC materials into another output until the current ammunition and equipment plan is clear.
  5. After crafting, verify the quantity produced, especially for the launcher-ammo recipe, which is explicitly defined around a six-round output.

The patch also changes how explosives should be valued in ARC farming. Explosive damage against ARC has been rebalanced, so the resource cost should be considered alongside actual encounter performance. If an explosive now produces a more consistent result against a Sentinel, Snitch Scanner interaction, or another ARC situation, its value may improve even if the recipe is more demanding. Conversely, if the new inputs are scarce in your route, carrying a Venator with a slower upgraded fire-rate may be preferable for some engagements.

The supplied facts do not identify where ARC Circuitry, ARC Motion Cores, Crude Explosives, Explosive compound, Synthesized fuel, or Metal parts are found. A route guide should therefore be based on verified loot tables rather than assumptions. Until those locations are confirmed, the actionable change is to track the new input categories by run and adjust from observed yields. The relevant cross-link is related crafting guide, where recipe-specific farming information can be maintained separately from these patch notes.

Combat and Map Impact

Update 1.3.0 makes combat more deliberate around a fully upgraded Venator and more consistent around explosive damage against ARC, while Stella Montis becomes less vulnerable to collision and visibility problems. These are separate changes, but they affect the same practical question: whether a Raider can trust the result of an engagement. ARC Raiders Update 1.3.0 notes

For Venator users, the main combat adjustment is pacing. The pistol’s upgrade-derived fire rate is retuned downward, but damage and accuracy remain intact. That combination favors shot selection, target confirmation, and controlled follow-up fire. The developer note explicitly says the change should encourage players to take more time with their shots instead of mag-dumping the first opponent encountered. ARC Raiders Update 1.3.0 notes

This changes the weapon’s practical matchup profile without supplying a new tier list. In a close-range squad fight, the fully upgraded Venator should no longer be treated as a dependable answer to several opponents simply because its firing speed can overwhelm them. Against a single exposed Raider, its preserved accuracy and damage may still support a precise sidearm role. In a mixed fight involving ARC and Raiders, the user should be more selective about whether the pistol is being used to finish a target, pressure a player, or clear an NPC threat.

Explosive damage against ARC is also rebalanced. The available note does not state whether every explosive receives a buff, every explosive receives a nerf, or whether separate ARC targets receive different changes. It only confirms a rebalancing intended to make explosive damage more consistent. The correct operational assumption is that old damage expectations require validation. Do not infer a universal damage increase from the word “rebalanced.”

The reinforcement fix is more concrete. ARC could previously call down reinforcements outside the map, and Update 1.3.0 fixes that behavior. ARC Raiders Update 1.3.0 notes This should make ARC escalation easier to read during encounters such as a Snitch Scanner event, a prolonged fight near a structure, or a retreat through an extraction route. The fix does not mean every reinforcement event is harmless; it means the specific out-of-map behavior should no longer be part of the encounter.

Stella Montis changes affect both movement and lines of fire:

  • Near the Train Station, players should no longer fall through the terrain because of the fixed collision issue.
  • Inside the Train Station, the fixed stuck location removes one known movement failure.
  • The two removed player spawns reduce the chance of starting too close to ARC spawn areas.
  • At the Business Center, corrected wall visibility collision removes shots passing through walls that should block them.

These fixes matter most in routes where a Raider moves through the Train Station, fights around the Business Center, or plans a spawn-dependent opening. The map should be approached as more predictable, but the notes do not justify claiming that Stella Montis has become safer overall. ARC enemies, other Raiders, extraction pressure, and ordinary positioning risks remain separate from the listed collision and spawn corrections.

Player Action Items Starting Today

Players should update their Venator handling, inventory checks, explosive testing, and Stella Montis routes immediately after applying Update 1.3.0. The patch changes the assumptions behind several established routines, even though it does not describe a progression reset or a universal weapon replacement. Deltia's Gaming patch coverage

Rebuild the Venator plan

Start by checking whether your pistol is fully upgraded. The confirmed fire-rate retune specifically targets the advantage gained from upgrades, so the most important comparison is between a fully upgraded Venator and the weapon state you actually carry. Keep the pistol if its damage and accuracy fit your playstyle, but stop treating its former firing pace as guaranteed.

Use these immediate adjustments:

  • Fire in controlled bursts during the opening exchange.
  • Avoid beginning a squad fight by emptying the magazine into the first visible target.
  • Use cover and target selection to compensate for the reduced upgrade-based pacing.
  • Reassess the weight correction when balancing the pistol against healing items, explosives, and launcher ammunition.
  • Compare the Venator with another sidearm after several engagements rather than discarding it based on the nerf headline alone.

The appropriate respec decision is conservative. Do not rebuild an entire loadout solely because the Venator was nerfed. Damage and accuracy are explicitly preserved, and no replacement weapon is identified in the supplied facts. A targeted adjustment is more defensible: reduce reliance on rapid close-range squad clears, then decide whether the pistol still performs the role you need.

Recalculate crafting before deployment

Open the crafting interface and check the new inputs before farming or spending materials. The two confirmed recipes are materially different:

  • The explosive-related craft now costs 3 Explosive compound and 2 ARC Circuitry.
  • Six launcher ammo now costs 1 ARC Motion Core and 2 Crude Explosives.

That means a stockpile of Synthesized fuel, Metal parts, or the old Explosive Compound recipe inputs may not support the same output as before. The old recipe should remain a historical reference only.

Change the farming target

Choose the resource target based on what you intend to craft next:

  • Farm Explosive compound and ARC Circuitry for the first listed recipe.
  • Farm ARC Motion Core and Crude Explosives for six launcher-ammo units.
  • Record which materials are actually appearing on your route before committing to a long-term route change.
  • Do not assume that a familiar Metal parts route still supports launcher ammunition.
  • Use related farming guide for verified locations once location-specific data is available.

Retest ARC encounters

Run a controlled comparison against ARC before spending valuable explosives in a high-risk deployment. Explosive damage has been rebalanced for consistency, but the supplied notes do not provide target-specific numbers. Test the same type of encounter with the same equipment where possible, then update your expectations based on observed results.

Also remember that the out-of-map reinforcement issue is fixed. If an ARC encounter develops near a Snitch Scanner, a structure, or a route boundary, pay attention to where reinforcements can now appear rather than planning around the previous bug. The global achievement record identifies the Snitch Scanner reinforcement interaction as a real in-game scenario, so it is one useful test case for players who already pursue that challenge. Steam achievements

Re-route Stella Montis

Revisit the Train Station and Business Center with the corrected map behavior in mind:

  • Remove any route that depended on falling through terrain or escaping from the fixed stuck location.
  • Recheck the two former player-spawn areas before using an opening strategy based on spawn proximity.
  • Stop treating Business Center walls as penetrable firing positions.
  • Use normal cover and sightline checks in place of the old visibility-collision behavior.
  • Keep a fallback extraction route available because collision fixes do not remove ordinary player or ARC threats.

The patch rewards verification. A short test run can reveal whether your old loadout, crafting plan, and map route still match the new rules before you commit valuable equipment.

Patch Scope and Current Status

The Venator changes belong to Update 1.3.0, while the current dated context references Update 1.36.0 matchmaking changes and a survey published on July 30, 2026. This distinction is essential for readers searching the arc raiders patch notes venator topic because the available context does not present a later Venator balance change. Patch context

The current context is titled “Matchmaking Survey.” It asks players for feedback about recent matchmaking changes involving solo, duo, and trio matchmaking separation and matchmaking optimization. It also states that the survey is capped at 10,000 responses. Patch context Those matchmaking details are relevant to the present status of ARC Raiders, but they are not Venator balance notes. They should not be folded into the Update 1.3.0 weapon summary.

The available Update 1.3.0 information also does not provide a release date for that patch. The only supplied patch date is July 30, 2026, attached to the later matchmaking survey context. Accordingly, the responsible timeline is:

Timeline element Confirmed information How to interpret it
Update 1.3.0 Venator, item, crafting, ARC, and Stella Montis changes Patch explained in this article
Update 1.36.0 Matchmaking changes referenced by the later survey Later version context, not a Venator change list
July 30, 2026 Date attached to the matchmaking survey Current context date, not a confirmed 1.3.0 release date
Survey response cap 10,000 responses Feedback collection detail for matchmaking

This status distinction prevents two common reading errors. First, readers should not assume that the date of the matchmaking survey is the release date of Update 1.3.0. Second, readers should not assume that Update 1.36.0 repeated, reverted, or expanded the Venator changes unless a separate official note confirms it.

The confirmed status of the Venator is therefore limited but useful. The fully upgraded version had its upgrade-based fire-rate advantage retuned, its weight corrected, and its damage and accuracy preserved. The confirmed crafting changes provide exact old and new material requirements. The ARC and Stella Montis changes identify specific reliability fixes. Anything beyond those statements, such as exact fire-rate values, new weapon rankings, map loot routes, or a later Venator adjustment, requires another source.

For current players, the right maintenance habit is to check the latest official update before making a permanent build decision. Use Update 1.3.0 as the baseline for the Venator and crafting changes described here, then compare later patch notes against that baseline. The related ARC Raiders patch history can track those version distinctions as newer official information becomes available.

What to Watch After the Patch

The most important post-patch signals are whether the fully upgraded Venator still dominates close-range squad fights, whether the new crafting inputs change resource scarcity, and whether Stella Montis engagements become more predictable in live play. These are the areas where Update 1.3.0 has the clearest practical consequences. Deltia's Gaming patch coverage

For the Venator, watch outcomes rather than isolated impressions. The developer goal is to reduce pacing by retuning upgrade-based fire rate while keeping damage and accuracy intact. That means a player may still report that the pistol feels strong, especially when shots land accurately, without contradicting the patch’s purpose. The relevant question is whether the weapon still outguns full squads using close-range weapons as reliably as before. Track encounters involving one target, two targets, and a full squad separately rather than treating every death or victory as the same evidence.

For crafting, monitor the materials that disappear fastest after the recipe changes. The first recipe now requires 3 Explosive compound and 2 ARC Circuitry, while the launcher-ammo recipe now requires 1 ARC Motion Core and 2 Crude Explosives. Players should record whether ARC Circuitry or ARC Motion Core becomes the limiting material, because the patch introduces both into production planning but does not state their availability. ARC Raiders Update 1.3.0 notes

The following observations are especially useful:

  • How often a fully upgraded Venator loses a close-range exchange that it previously would have won through firing speed.
  • Whether preserved damage and accuracy still make the Venator competitive in single-target fights.
  • Whether explosive attacks against ARC now produce more repeatable outcomes across comparable encounters.
  • Whether the new explosive-related recipe creates a shortage of Explosive compound or ARC Circuitry.
  • Whether launcher-ammo production is limited more by ARC Motion Core or Crude Explosives.
  • Whether Train Station movement and Business Center sightlines behave consistently after the Stella Montis fixes.
  • Whether ARC reinforcements remain within valid map space during Snitch Scanner-related encounters.

The patch also creates a useful reason to revisit old guides. Any guide that recommends the old recipe of 4 Metal parts plus 1 Explosive Compound for six launcher ammo is outdated for Update 1.3.0. Any guide that assumes the old explosive-related recipe of 2 Explosive compound plus 1 Synthesized fuel is likewise outdated. Build articles that describe the fully upgraded Venator as a rapid squad-clearing sidearm should be re-evaluated against the retuned fire-rate progression.

Do not overread the available data. No exact Venator fire-rate values, weight values, damage values, loot locations, or detailed explosive multipliers are provided in the source material used here. The article can state what changed and what to test, but it cannot responsibly assign new tier rankings or precise breakpoints. For a live extraction game, observed results can shift with player behavior and later patches, so the status of this Update 1.3.0 baseline should be checked against the latest official notes before every major respec or farming overhaul.

The current actionable conclusion is narrow: slow down with a fully upgraded Venator, craft from the new resource lists, retest explosive ARC fights, and revise Stella Montis routes around corrected collision and visibility behavior. Those changes are directly supported by the patch information and remain the most reliable interpretation of this Venator update.

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