ARC Raiders upcoming updates: Hotfix 1.36.1 explained

Guide: Arc Raiders · Published · 3,347 words · 18 min read

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Quick Answer: ARC Raiders upcoming updates are currently centered on Hotfix 1.36.1, a 2026-07-09 all-platform fix that targeted duplication abuse and an Expedition UI bug, with exploit-related bans still being enforced.

TL;DR: what Hotfix 1.36.1 changed

Hotfix 1.36.1 is a narrow but important live update that went out on 2026-07-09 and focused on two issues: a duplication exploit and a UI bug in the Expedition screen that showed Skill Points instead of Mystery Rewards for players on their fourth Expedition. The patch did not read like a broad balance pass or a content drop; it was an integrity-and-polish hotfix aimed at stopping item abuse and correcting misleading progression feedback.

The most important practical takeaway is simple: if you were seeing inconsistent inventory behavior or confusing Expedition rewards, this patch is meant to remove that friction. The note also confirms that the studio is continuing to issue bans against accounts that gained “significant advantage” through exploits, which makes this update more than a cosmetic correction. It is part of the ongoing enforcement layer around ARC Raiders upcoming updates, not just a one-off bug fix.

From a player perspective, this is the kind of patch that changes behavior more than builds. You are not rerolling a loadout, respeccing a tree, or chasing a new weapon line here. Instead, you should expect a cleaner economy, fewer duplicate-driven edge cases, and a corrected Expedition interface that reduces the chance of making decisions off bad information. That matters in an extraction game because even a small UI misread can affect what you bring into a raid, what you stash, and when you cash out.

For context on the scale of ARC Raiders itself, the game is a multiplayer extraction adventure set on a lethal future Earth ravaged by the ARC threat Source. It is also a substantial live game with a lengthy progression curve: HowLongToBeat lists roughly 38.43 hours for the main story and 157.95 hours for completion Source. Those numbers matter because hotfixes like 1.36.1 land inside a game with enough progression depth that even small system errors can ripple outward.

What shipped in Hotfix 1.36.1

Hotfix 1.36.1 shipped as a targeted maintenance update, not a content expansion. The patch addressed a duplication issue, fixed an Expedition screen UI bug, and reiterated enforcement against exploit abuse. That means the update’s value is concentrated in stability, fairness, and clarity rather than new features.

The duplication issue was the headline fix

The duplication problem is the most consequential part of the hotfix because item duplication can distort an extraction economy faster than almost anything else. In a game built around scavenging, risk, and inventory pressure, duplication undermines the intended tradeoff between what you bring, what you lose, and what you successfully extract. The patch note does not spell out the exact duplication path, item type, or exploit method, so it is best to treat this as a general economy integrity fix rather than a surgical item-specific adjustment.

That said, the practical result is still clear. If you were relying on unstable item behavior to stockpile gear, this patch should close that path or at least reduce its reliability. Players who obtained resources through the exploit should assume that the studio is watching accounts associated with outsized gains. The announcement explicitly says bans will continue for accounts that gained significant advantage, which makes the update part of an anti-abuse campaign rather than a simple bug patch.

The Expedition screen UI bug was corrected

The second fix was a UI issue in the Expedition screen that incorrectly displayed Skill Points instead of Mystery Rewards for players on their fourth Expedition. That is a narrow bug, but it touches a very important moment in the player journey: reward communication. If the interface shows the wrong reward type, players may misjudge whether an Expedition is worth completing, what they are actually progressing toward, or whether they should pivot their weekly objectives elsewhere.

For a live service game, reward clarity is not a small quality-of-life detail. It directly affects route planning, session goals, and whether a player stays with a progression path long enough to see the payoff. In a game like ARC Raiders, where players often balance raid risk against long-term upgrades, a mislabelled reward can cost time even if it never touches raw combat balance.

The update was deployed to all platforms

The hotfix was pushed on all platforms, which matters because it prevents platform-specific divergence in exploit availability and UI behavior. That is especially important for a game available across console and PC ecosystems. Cross-platform parity keeps the live environment simpler for the studio to monitor and helps avoid confusion where one platform sees corrected behavior and another still shows the bug.

It also suggests the issue was serious enough to justify immediate uniform rollout. Hotfixes that target economy exploits usually need broad deployment because delaying one platform can create an incentive to shift abuse there. So even though this patch is small in content terms, it is broad in operational importance.

Arc Raiders in-game screenshot
In-game screenshot

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Winners: who benefits from the patch

The biggest winners are fair-play players, legitimate traders of time and resources, and anyone who depends on clear progression messaging. Hotfix 1.36.1 does not hand out buffs in the traditional combat sense, but it does strengthen the players who engage with the game on the intended terms.

Honest players gain a cleaner economy

Players who do not use exploits are the clearest winners because duplication fixes usually restore pressure to the resource loop. In an extraction shooter, the intended rhythm is decision-making under scarcity: do you carry one more attachment, one more medkit, or one more valuable salvage item? When duplication is possible, that rhythm breaks down because stockpiles can be inflated outside the intended risk curve.

That means the following player types benefit the most:

  • Raiders who extract honestly and want their loot to retain value
  • Traders and crafters who rely on legitimate resource flow
  • Squads that plan around fair scarcity instead of exploit-driven saturation

Concrete examples help here. If you were farming mission materials in a typical extraction run, a fixed economy makes each ARC encounter, each stash choice, and each successful extraction more meaningful. If you were saving rare items for a future expedition, the patch helps ensure those items remain earned rather than diluted by duplicated supply. If you were worried that lobbies were being flooded by exploit-backed gear, this is the kind of update that should reduce that pressure over time.

Expedition players get better reward clarity

Players on their fourth Expedition are another clear winner group because the patched UI now shows the correct reward category. That matters for anyone actively pushing seasonal or cyclical progression. Misreading Skill Points as Mystery Rewards could lead to bad choices, such as spending a session chasing the wrong milestone or assuming the wrong reward cadence.

The benefit is not flashy, but it is real:

Player group What improved Why it matters in practice
Fourth Expedition pushers Mystery Rewards now display correctly Better planning around progression payoff
UI-sensitive players Fewer reward-label errors Less risk of misallocating session time
Squad leaders More reliable information for group objectives Easier to coordinate long-form progression

The main value here is trust. Once the interface matches the actual reward structure, players can plan more confidently. That is especially helpful in a game with a long progression tail. Community tracking sites estimate the game at 50 achievements with 0 currently unobtainable achievements Source, which is a reminder that many players are still moving through layered completion goals. Clean UI support becomes more valuable as the list of goals expands.

Anti-abuse enforcement helps the whole player base

Players who have been frustrated by exploit abuse also benefit because the announcement explicitly says bans will continue for accounts gaining significant advantage. Even though that is not a buff to a specific weapon or class, it does support healthier matchmaking and a more credible economy.

This matters in practice because exploit abuse often creates secondary problems beyond the exploit itself. It can distort supply, speed-run progression, and create a perception that legitimate play is suboptimal. By reinforcing enforcement, the studio signals that cheating the loop is not a sustainable path. For players who invest time in high-stakes raids, that confidence is worth more than a small mechanical tweak.

Losers: what got nerfed, removed, or constrained

The obvious losers are exploiters and anyone who benefited from duplicated items, but the impact may extend to players who had been leaning on the surrounding economy. A hotfix like this does not usually remove named weapons or explicitly nerf a class, yet it can still tighten the game’s effective supply.

Duplication users are the primary losers

If you were using duplication, the update is directly against your interests. The patch is specifically described as a mitigation for a duplication issue, and that usually means the studio has either closed the method or significantly reduced its reliability. In either case, players who built their short-term advantage around the bug lose the easiest route to stockpiling gear.

The studio also said it would continue issuing bans on accounts that had been gaining significant advantage. That is a stronger stance than merely fixing the bug. It turns the patch from passive correction into active deterrence. In practical terms, this means exploiters risk not only losing the duplicated inventory but also losing access to the account itself.

Players relying on inflated supply may feel the squeeze

Even if you never duplicated items yourself, you may still feel the fallout if you were trading, grouping, or planning around an economy temporarily warped by abuse. When an exploit is removed, market behavior often normalizes in ways that can make previously easy assumptions less reliable.

Examples of who may feel the change:

  • Squads that were stockpiling gear faster than intended
  • Players who had been treating rare consumables as effectively replaceable
  • Raiders who were ignoring resource conservation because supply seemed bottomless

The patch does not state specific drop-rate or crafting changes, so there is no evidence that ordinary farming was nerfed. But the indirect effect is still important: scarcity becomes more meaningful again. If you were used to taking extra risk because your stash was inflated, you may want to dial that back.

UI-dependent workflow shortcuts are gone

The Expedition UI bug is also a “loss” for anyone who had unconsciously used the wrong label as a planning shortcut. Some players make decisions by scanning menus quickly, not by deeply reading every tooltip. If you were mentally filing the Expedition reward under Skill Points because that is what the screen said, the corrected display may force you to adjust your routine.

That is not a bad thing, but it is a change. Players who were using the bug as a guide — even accidentally — will need to update their expectations. In a game with complex progression and long-tail goals, those small workflow habits matter more than they seem.

What you should do differently starting today

You should stop trusting any exploit-based stockpile, re-check your Expedition planning, and keep your farming routes focused on legitimate extraction efficiency rather than volume abuse. Hotfix 1.36.1 is more about behavior change than build change, so the right response is to tighten your habits.

Re-check your inventory and progression plan

Start by auditing your stash, your active objectives, and your Expedition status. If you had been relying on extra items acquired through duplication, assume those gains are no longer part of a stable plan. Don’t build your next few sessions around gear you may not reliably replace.

A useful checklist:

  • Verify which items you genuinely earned versus items you obtained through questionable means
  • Review your Expedition progress, especially if you are on your fourth loop
  • Re-align your loadouts around what you can reproduce through normal play

This is also a good time to revisit your play cadence. ARC Raiders is a long game, and HowLongToBeat’s estimate of 73.74 hours for main plus extras Source suggests most players are not dealing with a one-and-done experience. Long-running progression only works when the underlying loop is stable. Use that stability to plan a sustainable stash rather than a temporary spike.

Change your farming route priorities

If you had been farming in a way that assumed an exploit-friendly economy, switch to routes that maximize legitimate extraction value. That usually means prioritizing consistency over spectacle. Instead of chasing only the most volatile high-value haul, look for repeatable paths that let you leave with useful materials even when the raid goes sideways.

Good route logic now looks like this:

  • Pick routes with multiple exit options
  • Favor low-risk resource nodes over overextended loot chases
  • Leave space in your inventory for opportunistic pickups instead of overcommitting to one jackpot

Concrete examples matter. A raid that ends with a reliable extraction and a mixed bag of salvage is better than a failed run chasing a single rare piece. A squad that covers a safe loop through a familiar zone often outperforms a group sprinting into heavy ARC pressure for one extra container. And if you were previously stockpiling through duplication, your best replacement is repetition: learn the route that you can perform cleanly five times, not the route that only pays once in a risky burst.

Treat ban risk as part of the game now

The patch note’s warning about continuing bans should change how you think about shortcuts. If you were on the fence about using an exploit, the answer is no: the enforcement stance is explicit, and the studio is signaling that advantage gained through abuse is not being tolerated.

For most players, this means adopting a simple rule set:

  • Do not interact with any duplication path, even “just to test it”
  • Do not trade for suspiciously inflated stacks
  • Do not assume a bug is harmless because it is convenient

That is especially important in a game whose long-term appeal depends on trust. ARC Raiders has already accumulated substantial interest, including 293,879 Steam recommendations in the available data set Source and 86/100 Metacritic score across 65 professional reviews Source. Live-service trust is part of that reputation. Protecting your account is more valuable than squeezing one more unfair session out of a bug.

Common Mistakes

Players are making the same avoidable errors after Hotfix 1.36.1, and most of them come from reading the patch too casually. Fixing these habits will save you time, resources, and possibly your account.

  • Mistake: assuming the patch is a content drop

    • Why players do it: “Hotfix” can still sound like a normal update day, so people expect new weapons, maps, or missions.
    • Fix: Treat 1.36.1 as a stability and enforcement patch; log in to verify your UI and stash, not to hunt for new content.
  • Mistake: continuing to rely on duplicated inventory

    • Why players do it: Old stockpiles can feel “real” once they are in the stash, even if they came from an exploit.
    • Fix: Rebuild your loadout plan around legitimately repeatable farming and assume exploitive advantages may disappear or be penalized.
  • Mistake: ignoring the Expedition screen if you are on your fourth run

    • Why players do it: Players often skim menus and assume the reward category is unchanged.
    • Fix: Re-open the screen and verify the corrected Mystery Rewards display before committing session time.
  • Mistake: trading or grouping around suspiciously large resource stacks

    • Why players do it: Exploit-driven abundance can normalize abnormal numbers inside a squad.
    • Fix: Only accept items from sources you can account for, and avoid building a group plan around questionable supply.
  • Mistake: testing old duplication methods “just to see if they still work”

    • Why players do it: Curiosity and habit are powerful, especially when a method used to be profitable.
    • Fix: Don’t test it. The patch explicitly mentions mitigation and ongoing bans; even probing the exploit is a bad risk.
  • Mistake: overcommitting to risky farming now that the economy is cleaner

    • Why players do it: Some players overreact to exploit fixes by chasing bigger hauls to compensate.
    • Fix: Return to steady, repeatable extraction loops and prioritize survivability over greed.

Pro Tips

The best way to handle ARC Raiders upcoming updates is to use this hotfix as a cue to sharpen your routine, not just your patch notes literacy. These tips go beyond obvious “play carefully” advice and focus on practical session habits.

Tip 1. Rebuild your stash around repeatable extraction cycles

When your stash contains items that you can only explain through luck or bugs, your whole planning layer becomes shaky. Set a rule that every major gear category in your loadout can be replaced through a route you know well, such as a two-stop loot circuit plus one extraction-safe fallback.

Tip 2. Use the Expedition screen as a planning anchor, not just a reward check

The corrected Mystery Rewards display means the screen is once again reliable for decision-making. Before you queue, compare the Expedition target with your remaining play window so you do not spend a short session chasing a long-form objective by accident.

Tip 3. Keep one “clean economy” loadout and one “testing” loadout separate

If you like experimenting with new weapons, attachments, or movement routes, keep that separate from the kit you use for serious resource runs. That makes it easier to tell whether a loss came from your testing or from the raid itself.

Tip 4. Track unusual loot spikes in your squad

If a teammate suddenly has far more materials than usual, ask where it came from before you build your next plan around it. This is not about paranoia; it is about keeping group strategy aligned with what the patch is now policing more aggressively.

Tip 5. Favor information-rich routes over raw loot density

In a tightened economy, the best raid is often the one that gives you the most decision points per minute: safe exits, multiple containers, and fallback objectives. That lets you adapt if an ARC encounter goes wrong without losing the whole session.

Tip 6. Treat the hotfix as a signal for future enforcement

When a live game pushes a duplication mitigation and immediately mentions bans, it is telling you the next wave of ARC Raiders upcoming updates may also prioritize fairness and system integrity. Plan your account behavior accordingly and avoid any edge case that could be reclassified as abuse later.

Sources

See also

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Expertise: Editorial team behind Arc Raiders Hub. Content is compiled from official patch notes, community wikis, and playthrough notes, then reviewed and updated on schedule.

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